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A choice of HP as either Boon or Bane sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the Boon or the same size nerf if chosen as the Bane. Whenever a stat other than HP is selected as an Boon or Bane, a large boost or nerf is applied to Corrin's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. The following lists the impacts an Boon or Bane make to Corrin's growth rates a blank cell in one of the tables results in a stat not being impacted by a selected Boon or Bane.Ĭorrin's stat cap modifiers are also impacted by Boon and Bane, in a manner even more complex than growth rates. These alterations, when mathametically applied to Corrin's base growth rates, result in the final growth rates for that particular Corrin. The selected Boon and Bane make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. The Boon and Bane system starts to become more complex when affecting Corrin's growth rates, as the Boon and Bane both affect three stats instead of simply the selected stat. The following is the list of boosts and nerfs the Boon and Bane can make to Corrin's base stats: Simply put, the stat chosen as Boon will receive a boost to its base, the stat chosen as Bane will receive a nerf to its base, all other stats are not affected. The Boon and Bane's impact on Corrin's base stats is perhaps the most straightforward of the alterations the Boon and Bane can make on Corrin. 5.1 Neutral growth rates for non-primary class trees.For most of characters that have differences (maybe all?), the discrepancy is less than 1 stat point, and you know, it's kind of tedious to set up to calculate that average, so I didn't bother. I also prefer my chart's method of auto-colour-coding stats that ram stat caps.ģ. I actually made a point of using the phrase "expected stat" instead of "average stat" in the excel chart itself, but that slipped my mind when I titled this post. While that is the correct method to get the average stat, when the stat has more than 80% chance of going over the value listed in FEA, it's not really expected stat.
![fire emblem fates average stats fire emblem fates average stats](https://66.media.tumblr.com/79223ff3e1867125984b0ded2d1457e6/tumblr_or4uf5NZI71w01q0eo1_640.png)
I didn't go with that method of accounting for the expected stats in my chart because:ġ. For example, if you enter level 20 on the top of the chart, you can see all the recruitable characters' stats at that level at once and sort in ascending or descending depending on multiple parameters (sort by class, then by weighted stat sum, for example, to compare different characters of the same class.).įEAwiki and this chart should give the same values, with one exception: characters with stats that hit stat caps. You can see all the characters at once and sort the characters by all sorts of parameters. An excel chart is much more convenient though.
![fire emblem fates average stats fire emblem fates average stats](http://pm1.narvii.com/6041/72f33ea3a00a554ed3f695ec2d682e0ab3d16c35_hq.jpg)
If you make a chart based on this one for other FE games, please e-mail me a copy (though since the charts originally were meant to be a lot simpler and only for my personal use, the coding and the formatting is kind of messy, so it's not as easy to make a new chart as it should be)
#FIRE EMBLEM FATES AVERAGE STATS FREE#
Feel free to distribute as long as you don't remove the credit in the chart. More detailed instructions are in the Excel charts themselves. Also, if you want, you can see if a character in your current game got blessed or cursed by the random stat growths in comparison to the expected stats. This chart takes into account promotion bonuses and stat caps. For example, with this excel chart, you can compare which swordmaster has the most avoid at lvl3 promoted with a couple of mouseclicks. You can use it compare different characters quickly. If you enter a number at the top indicating a level, the chart automatically calculates what each character's expected statistics would be at that level. Basically, I took the data from for Fire Emblem 6, 7, and 8 and organized them into programmed and color-coded excel files.